- https://www.manning.com/books/grokking-artificial-intelligence-algorithms
- https://github.com/microservices-security-in-action/samples
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Showing posts with label Algorithms. Show all posts
Showing posts with label Algorithms. Show all posts
2020-07-20
2020-07-20 Monday - Grokking Artificial Intelligence Algorithms officially published today
2020-05-12
2020-05-12 Tuesday - Book Suggestion: Grokking Artificial Intelligence Algorithms
Today I received my preview copy of the
latest version of Manning's "Grokking Artificial Intelligence Algorithms" - which I helped with during the early stages of technical
editing review.
Thank you Ivan Martinovic and Manning Publications Co.
Thank you Ivan Martinovic and Manning Publications Co.
And congratulations to Rishal Hurbans on the completion of his book.

2019-02-06
2019-02-06 Wednesday - An Interesting ML Paper
Go-Explore: A New Type of Algorithm for Hard-exploration Problems
https://www.youtube.com/watch?v=SWcuTgk2di8
Go-Explore: a New Approach for Hard-Exploration Problems
https://arxiv.org/abs/1901.10995
https://www.youtube.com/watch?v=SWcuTgk2di8
Go-Explore: a New Approach for Hard-Exploration Problems
https://arxiv.org/abs/1901.10995
"A grand challenge in reinforcement learning is intelligent exploration, especially when rewards are sparse or deceptive. Two Atari games serve as benchmarks for such hard-exploration domains: Montezuma's Revenge and Pitfall. On both games, current RL algorithms perform poorly, even those with intrinsic motivation, which is the dominant method to improve performance on hard-exploration domains. To address this shortfall, we introduce a new algorithm called Go-Explore. It exploits the following principles: (1) remember previously visited states, (2) first return to a promising state (without exploration), then explore from it, and (3) solve simulated environments through any available means (including by introducing determinism), then robustify via imitation learning. The combined effect of these principles is a dramatic performance improvement on hard-exploration problems. On Montezuma's Revenge, Go-Explore scores a mean of over 43k points, almost 4 times the previous state of the art. Go-Explore can also harness human-provided domain knowledge and, when augmented with it, scores a mean of over 650k points on Montezuma's Revenge. Its max performance of nearly 18 million surpasses the human world record, meeting even the strictest definition of "superhuman" performance. On Pitfall, Go-Explore with domain knowledge is the first algorithm to score above zero. Its mean score of almost 60k points exceeds expert human performance. Because Go-Explore produces high-performing demonstrations automatically and cheaply, it also outperforms imitation learning work where humans provide solution demonstrations. Go-Explore opens up many new research directions into improving it and weaving its insights into current RL algorithms. It may also enable progress on previously unsolvable hard-exploration problems in many domains, especially those that harness a simulator during training (e.g. robotics). "
Labels:
Algorithms,
Go-Explore,
Hard Problems,
Hard-exploration,
ML
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